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Archives for March 2010

My interview with Comic Book Resources

March 29, 2010 By Aaron Johnston

Comic Book Resources just posted an interview I did regarding the upcoming release of Dragon Age. It highlights how the first issue was created and how Scott Card and I collaborated on the story. I also discuss how we interacted with the game team.

Check out the interview here.

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Filed Under: Comics, Dragon Age Tagged With: Comic Book Resources, Orson Scott Card, collaboration, comic books

Preview Dragon Age #1 (Now Available)

March 25, 2010 By Aaron Johnston

The biggest role-playing game of the year is now the biggest comic book of the year. Well, at least I hope it’s the biggest comic of the year. Dragon Age hits store shelves in just a few days, and I think fans of the game are going to love it. I can’t say enough how thrilled I am to be a part of this project. The game team at BIOWARE has created an incredible universe. The magic system, the creatures, the mythology, the history of the world. It’s all blow-your-mind type stuff. When they first handed Orson Scott Card and me the game bible to read, I was floored. It was like: Wow, these guys think of everything.

What’s great about the comics, from a writer’s point of view, is that the game team encouraged us to create our own story with our own heroes. So we didn’t have to build a story out of the characters they had designed for the game. We got to start anew. For a comic book writer, this is a dream come true. Most writers are given both the mythology and the hero, be it Spiderman or Batman or whatever. But we got to start over, hero-wise. We got to design our own. Granted, these heroes had to be possible within the established mythos. We had to be true to the rules of the universe. But that was fine by us; that made creating the stories that much easier. Once you know the rules of the universe, a story quickly emerges.

And I should also say that you don’t have to know a thing about the game to get into the comics. This is a totally new story, and we reveal the mythology as the story unfolds. So non-gamers, get out your comic-book money. You’re invited to this party too.

Our editor at EA Games, Rob Simpson, has been amazing. Super talented guy whose feedback has been invaluable throughout this process. I look forward to working with Rob for many issues to come.

I also can’t say enough about all the artists on this book. Mark Robinson. Jason P. Martin. Humbertos Ramos. Raul Trevino. Edgar Delgado. These guys drop your jaw with everything they do. It’s absolutely amazing looking. I couldn’t be happier.

So whether you’re a fan of the game or not, get off you toof on March 31 and head out to the nearest comic book shop.

Here’s a preview.


Writers: Orson Scott Card and Aaron Johnston

Penciler: Mark Robinson

Inker: Jason P. Martin

Colorist: Rul Trevino

Cover art: Humberto Ramos

Cover color: Edgar Delgado

Letterer: Richard Starkings

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Filed Under: Comics, Dragon Age Tagged With: Dragon Age, Orson Scott Card

Ender’s Game: League War

March 25, 2010 By Aaron Johnston

I’ve long been a fan of Ender’s Game, and working on the League War comic for Marvel was a real treat. Not only because I got to work in the Enderverse, but also because I got to help develop the story for this one.

As any fan of Ender’s Game will tell you, the League War was the five-day conflict that occurred within the International Fleet immediately after Ender destroyed the Formic home planet. Nations of the Earth were scrambling for power, and Peter and Valentine were mostly responsible for initiating the war and then bringing about its peaceful resolution. The details of this war and how it came to be have never been explored in the Enderverse until now!

Here’s the solicit text that went out to comic shops:

Ender Wiggin is not the only genius child to influence the course of Earth’s history. Not even the only one in his family. After the end of the final Formic War, the nations of the Earth are scrambling for power…and Peter and Valentine Wiggin, Ender’s older and equally intelligent siblings, will start and end a world war with nothing more than words. This ALL-NEW, action-packed followup to Ender’s Game fills in new detail between the pages of the multiple Hugo Award winning Ender Wiggin series by Orson Scott Card.

COVER BY: Pasqual Ferry

WRITER: Aaron Johnston

PENCILS: Timothy Green

INKS: Janice Parker

LETTERED BY: Jared Fletcher

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Filed Under: Comics, Ender's Game Tagged With: Comics, Ender's Game, Marvel

Dragon Age #2 (Now available)

March 25, 2010 By Aaron Johnston

IDW just released the cover of Dragon Age #2, which comes out in June. Cover art by Humberto Ramos. Pretty amazing, if you ask me. Color is top notch as well. That looks like real fire.

Solicit text reads:
From the game called “the best story-driven RPG in the world” (PC Gamer) and bestselling author Orson Scott Card (Ender’s Game, Ultimate Iron Man) and Aaron Johnston, the epic tale of Dragon Age continues! Gleam, child of a powerful mage and a ruthless templar, is now grown with powers of her own. Can she stop the Darkspawn from murdering her adopted family?

Orson Scott Card, Aaron Johnston (writers)
Mark Robinson (pencils)
Humberto Ramos (cover)

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Filed Under: Comics, FEATURED, Dragon Age Tagged With: Dragon Age, Dragon Age Origins, EA Comics, IDW Publishing, Orson Scott Card, comic book

Ender’s Game: Mazer In Prison (Now available)

March 21, 2010 By Aaron Johnston


I’ve long been a fan of Ender’s Game. In fact, if I were I to list my top five favorite books of all time, I would be tempted to name Ender’s Game twice. I love and adore this book that much. I never knew it was possible to become so emotionally invested in a character until I read EG. I was Ender. Or at least I liked to think I was–as every other kid who has ever read this book has.

So I was thrilled to have the opportunity to work on this one-shot. Next to Ender, Mazer Rackham is my favorite character in the series, and “Mazer in Prison” is an incredible story. Scott Card allowed me to read it a few years ago before it was published, and I felt like I was holding a precious gem. “Mazer in Prison” takes place before the events of Ender’s Game as Mazer is hurtling through space at relativistic speeds. The International Fleet is cheating time and trying to preserve Mazer’s age so that he can lead the fleet when it reaches the Formic planet. The only problem: Mazer doesn’t want to lead the fleet. He wants to find his replacement, someone who exemplifies the characteristics of a true commander. Unfortunately, no one in the International Fleet currently fits that description, and if things continue as they are—under the rule of self-serving careerists—Mazer won’t have a replacement in time. So Mazer takes the appropriate action to ensure the search for his replacement begins in earnest.

The short story is mostly epistolary and takes place entirely in the cramped space of Mazer’s tiny starship. For the comic, however, we knew we needed to do something a little different; we couldn’t have all 22 pages take place inside this starship. The artists would go crazy. So to give the comic more visual diversity, we follow Graff’s point of view as well as he works on Eros, interacting with the bureaucrats who currently run the International Fleet.

Pop Mahn did an amazing job with the art. It looks incredible. What I enjoy most about this story is that it shows us what soldiers give up when they go off to war; we see the sacrifice that Mazer made, the family he left behind. Anyone who reads the short story—and hopefully the comic—will come away with a renewed sense of gratitude for those who sacrifice so much to keep us safe and free.

Creative Director & Executive Director: Orson Scott Card
Script: Aaron Johnston
Pencils: Pop Mahn
Inks: Norman Lee
Colors: Jim Charlampidis
Lettering: Cory Petit
Cover: Pasqual Ferry & Frank D’armata
Editor: Jordan D. White

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Filed Under: Comics, FEATURED, Ender's Game Tagged With: Comics, Ender's Game, Marvel, Mazer, Orson Scott Card, Pop Mahn, adaptation, comic book, short story

Copyright © 2025 Aaron Johnston

 

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