The biggest role-playing game of the year is now the biggest comic book of the year. Well, at least I hope it’s the biggest comic of the year. Dragon Age hits store shelves in just a few days, and I think fans of the game are going to love it. I can’t say enough how thrilled I am to be a part of this project. The game team at BIOWARE has created an incredible universe. The magic system, the creatures, the mythology, the history of the world. It’s all blow-your-mind type stuff. When they first handed Orson Scott Card and me the game bible to read, I was floored. It was like: Wow, these guys think of everything.
What’s great about the comics, from a writer’s point of view, is that the game team encouraged us to create our own story with our own heroes. So we didn’t have to build a story out of the characters they had designed for the game. We got to start anew. For a comic book writer, this is a dream come true. Most writers are given both the mythology and the hero, be it Spiderman or Batman or whatever. But we got to start over, hero-wise. We got to design our own. Granted, these heroes had to be possible within the established mythos. We had to be true to the rules of the universe. But that was fine by us; that made creating the stories that much easier. Once you know the rules of the universe, a story quickly emerges.
And I should also say that you don’t have to know a thing about the game to get into the comics. This is a totally new story, and we reveal the mythology as the story unfolds. So non-gamers, get out your comic-book money. You’re invited to this party too.
Our editor at EA Games, Rob Simpson, has been amazing. Super talented guy whose feedback has been invaluable throughout this process. I look forward to working with Rob for many issues to come.
I also can’t say enough about all the artists on this book. Mark Robinson. Jason P. Martin. Humbertos Ramos. Raul Trevino. Edgar Delgado. These guys drop your jaw with everything they do. It’s absolutely amazing looking. I couldn’t be happier.
So whether you’re a fan of the game or not, get off you toof on March 31 and head out to the nearest comic book shop.
Here’s a preview.
Writers: Orson Scott Card and Aaron Johnston
Penciler: Mark Robinson
Inker: Jason P. Martin
Colorist: Rul Trevino
Cover art: Humberto Ramos
Cover color: Edgar Delgado
Letterer: Richard Starkings
dude my uncle is the bomb