So the first review I’ve found for the first issue of Dragon Age is very positive. Many thanks to Jason Kerouac over at Panels For Pages. Jason gives the comic four stars, well actually four hurlock assassins, which is just as good as stars, I guess, only meaner. I mean, stars won’t stab you in the back and trample over your bleeding corpse like hurlocks are prone to do. Anyway check out the review. Jason calls it a “fantastic tale.” Hoorah.
Comic Book Resources just posted an interview I did regarding the upcoming release of Dragon Age. It highlights how the first issue was created and how Scott Card and I collaborated on the story. I also discuss how we interacted with the game team.
Check out the interview here.
The biggest role-playing game of the year is now the biggest comic book of the year. Well, at least I hope it’s the biggest comic of the year. Dragon Age hits store shelves in just a few days, and I think fans of the game are going to love it. I can’t say enough how thrilled I am to be a part of this project. The game team at BIOWARE has created an incredible universe. The magic system, the creatures, the mythology, the history of the world. It’s all blow-your-mind type stuff. When they first handed Orson Scott Card and me the game bible to read, I was floored. It was like: Wow, these guys think of everything.
What’s great about the comics, from a writer’s point of view, is that the game team encouraged us to create our own story with our own heroes. So we didn’t have to build a story out of the characters they had designed for the game. We got to start anew. For a comic book writer, this is a dream come true. Most writers are given both the mythology and the hero, be it Spiderman or Batman or whatever. But we got to start over, hero-wise. We got to design our own. Granted, these heroes had to be possible within the established mythos. We had to be true to the rules of the universe. But that was fine by us; that made creating the stories that much easier. Once you know the rules of the universe, a story quickly emerges.
And I should also say that you don’t have to know a thing about the game to get into the comics. This is a totally new story, and we reveal the mythology as the story unfolds. So non-gamers, get out your comic-book money. You’re invited to this party too.
Our editor at EA Games, Rob Simpson, has been amazing. Super talented guy whose feedback has been invaluable throughout this process. I look forward to working with Rob for many issues to come.
I also can’t say enough about all the artists on this book. Mark Robinson. Jason P. Martin. Humbertos Ramos. Raul Trevino. Edgar Delgado. These guys drop your jaw with everything they do. It’s absolutely amazing looking. I couldn’t be happier.
So whether you’re a fan of the game or not, get off you toof on March 31 and head out to the nearest comic book shop.
Here’s a preview.
Writers: Orson Scott Card and Aaron Johnston
Penciler: Mark Robinson
Inker: Jason P. Martin
Colorist: Rul Trevino
Cover art: Humberto Ramos
Cover color: Edgar Delgado
Letterer: Richard Starkings
I’ve long been a fan of Ender’s Game, and working on the League War comic for Marvel was a real treat. Not only because I got to work in the Enderverse, but also because I got to help develop the story for this one.
As any fan of Ender’s Game will tell you, the League War was the five-day conflict that occurred within the International Fleet immediately after Ender destroyed the Formic home planet. Nations of the Earth were scrambling for power, and Peter and Valentine were mostly responsible for initiating the war and then bringing about its peaceful resolution. The details of this war and how it came to be have never been explored in the Enderverse until now!
Here’s the solicit text that went out to comic shops:
Ender Wiggin is not the only genius child to influence the course of Earth’s history. Not even the only one in his family. After the end of the final Formic War, the nations of the Earth are scrambling for power…and Peter and Valentine Wiggin, Ender’s older and equally intelligent siblings, will start and end a world war with nothing more than words. This ALL-NEW, action-packed followup to Ender’s Game fills in new detail between the pages of the multiple Hugo Award winning Ender Wiggin series by Orson Scott Card.
COVER BY: Pasqual Ferry
WRITER: Aaron Johnston
PENCILS: Timothy Green
INKS: Janice Parker
LETTERED BY: Jared Fletcher
Solicit text reads:
From the game called “the best story-driven RPG in the world” (PC Gamer) and bestselling author Orson Scott Card (Ender’s Game, Ultimate Iron Man) and Aaron Johnston, the epic tale of Dragon Age continues! Gleam, child of a powerful mage and a ruthless templar, is now grown with powers of her own. Can she stop the Darkspawn from murdering her adopted family?
Orson Scott Card, Aaron Johnston (writers)
Mark Robinson (pencils)
Humberto Ramos (cover)